Thursday, July 21, 2016

Beginner Guide #2 - Legendaries Guide


I write this guide to help people who reroll and give idea which legendaries they should aim for. 
Disclaimer I will give each cards a rating from 1 to 5 stars to help people understand its worth. The ratings are based on my opinion and experiences. I'm not a pro player, but I watched a lot of top-ranked players decks, so you can count on me on this :p

Neutral

(7) Gabriel - She gives +4 to an allied follower, can be useful to launch a surprise attack at the end of the game where you may lack a firepower to finish your opponent. She also grants +3 defense, useful for buffing your ward. Her being neutral means she can fit in all type of decks. She's quite flexible, but can be useless if you have no other followers. My verdict for her is 4 star.

(8) Lucifer: He's handsome and his art is great. He can heal your leader or damage the your opponent leader when evolved. A very versatile card. Useful when playing against aggro deck and able to finish the game even when your opponent's boards are filled with wards. He's quite common to be used in Bloodcraft or Havencraft deck. My verdict for him is 5 star.

(10) Satan: Basically, he will replace your current deck to Apocalypse deck which filled with absurdly strong cards. He can act as a game finisher because many won't survive from the cheat like cards coming from the Apocalypse deck. However, his cost is 10 which basically you can only play him in late game. You need to survive until he comes out. He acts as the ultimate win condition in Dragoncraft deck, because of its specialty to increase PP from the early game, Havencraft and Runecraft deck as well, which are specialized to delay the game until late. My verdict for him is 5 star.

Forestcraft

(3) Ancient Elf: Low cost and ward. She returns other followers when summoned, but for each followers returned her stats are buffed by +1/+1 so it's quite nice. She also works well to clear up your board from being clogged up with fairies. She makes a good combination with Harvest Festival and Rhinoceroach. Most people are running 3 cards in Forestcraft deck. My verdict for her is 5 star.

(6) Fairy Princess: She's very good at refilling your hands with fairies. She might go well for Silver Bolt or Rose Queen combo, but at cost 6, I think she's quite slow. In the mid-game, you need something to control the board. Sacrificing 6 points just to refill your hands with fairies is not a good move. My verdict for her is 3 star.

(8) Rose Queen: She can be your game finisher. She converts the fairies in your hands into Thorn Burst which deal 3 damage to either enemy's follower or even leader. That means if you have 10 PP and 5 TB, you can deal 15 direct damage to enemy's leader. If you play her well, you can always finish the game in turn 10. However, at cost 8 you need at least 2 turns and it's not easy to pull off this combo when facing against aggro decks because they won't wait for you. My verdict for her is 4 star.

Swordcraft

(5) Aurelia, Regal Saber: Yes, she's Saber from Fate. Well joke aside, she can be quite annoying for your opponent to deal with. She has ward and scaling attack and immunity to spell when opponent's follower are 3 or more. With 6 defense, she can save you from aggro decks and most likely your opponent will need to spend an evolution point to deal with her. She's good for defending, but not a game finisher. She's quite common in mid-range Swordcraft deck along with Otohime. My verdict for her is 4 star.

(6) Sea Queen Otohime: Swordcraft deck always aim to win the game by filling the board with minions and buff them to launch devastating attacks. Even if your board had been cleaned out, you can immediately fill them up with Otohime. Fill your board, evolve Otohime to clear opponent's ward, and buff them next turn with Sage Commander. Not many decks can deal with her, especially those with out AoE spell. She's must have for any Swordcraft deck. My verdict for her is 5 star.

(6) Tsubaki: She can sneak through to finish your opponent. Her effect is to destroy an enemy follower with 5 attack or more, quite useful when facing decks with strong followers, like Dragoncraft or Havencraft. She also has ambush, which can be a nightmare for opponent without any AoE spells or wards. She's nice to have, but not necessary unless you have no better cards for her spot. My verdict for her is 4 star.

(to be continued...)

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